Coding Inventors Bootcamp

LEVEL: BEGINNER (AGES 8–14)​

Coding Inventors

Discover the World of Electronics and Engineering​

Welcome to the Coding Inventors Bootcamp, where young innovators take their first step into the exciting world of coding ,science, electronics, and engineering design.

This bootcamp is designed to spark curiosity and creativity by introducing learners to how technology works in the real world. Through hands-on projects and guided experimentation, learners will build simple electronic circuits, explore sensors, and understand how everyday devices function.

COURSE OVERVIEW

The Coding Inventors Bootcamp introduces learners to the world of coding, invention, and digital problem-solving. Learners will develop their own interactive digital inventions using coding platforms, while learning how technology can solve real-world problems.
By the end of the course, learners will understand basic coding logic, build interactive projects such as games, simulations, and tools, apply coding to solve real-world problems, and confidently present a digital invention.

LEARNING OBJECTIVES

What Students Will Learn

We focus on building strong foundations in coding, problem-solving, and creativity.

1. Fundamentals

Understand the fundamentals of coding and core programming concepts.

2. Real world Skills

Explore how technology and coding can be used to solve real-world problems.

3. Problem Solving

Develop problem-solving skills by identifying real-world challenges and thinking like a digital inventor.

4. Logical Thinking

Apply decision-making techniques within code to create logical solutions.

5. Build Projects

Integrate coding knowledge and skills to design and build a complete project.

ACTIVITIES

Hands-On & Engaging Activities

Interactive activities that make learning fun, practical, and meaningful.

1. Coding Basis

Explore basic coding through simple demonstrations and guided examples.

2. Idea Generation

Engage in discussions to generate ideas for technology-based inventions.

3. Tech Problem Hunt

Identify and define real-world problems through activities such as a “Tech Problem Hunt.”

4. Interactive Program

Develop interactive programs using step-based logic and animations.

5. Loops & Games

Apply coding techniques such as loops to create animations and simple games.

MODULE STRUCTURE (10 SESSIONS)

Learning Content:

  • What is coding?
  • Real-world coding inventions (apps, games, robots)
  • Introduction to block-based coding
  • Overview of the bootcamp journey

Learning Content:

  • Problem-solving in technology
  • Examples: apps solving real issues
  • Introduction to user needs

Learning Content:

  • Sequences (step-by-step logic)
  • Events (when something happens)
  • Commands and instructions

Learning Content:

  • What are loops?
  • Repeating actions
  • Efficiency in coding

Learning Content:

  • If / Then logic
  • Conditions and outcomes
  • Interactive responses

Learning Content:

  • Planning a digital invention
  • Storyboarding an idea
  • Game vs tool vs simulation

Learning Content:

  • Introduction to Scratch or Tinkercad (Code Blocks)
  • Interface and tools
  • Sprites, actions, controls

Learning Content:

  • What is debugging?
  • Finding and fixing errors
  • Improving user experience

Learning Content:

  • Structuring a presentation
  • Explaining your code
  • Demonstrating functionality

Assessment Type:

Practical + Presentation

Task:

Each learner must:

  • Present their coded invention
  • Demonstrate how it works
  • Explain:
    • The problem
    • Their solution
    • The coding logic used

Assessment Criteria:

  • Creativity & innovation
  • Functionality of project
  • Use of coding concepts
  • Presentation skills

🎓 Outcomes & Certification

Learners will receive:

  • Coding Inventors Bootcamp Certificate
  • Foundation for progression into:
    • Robotics & AI Bootcamps
    • Game Development
    • Advanced Programming
    • STEMLab Global Certification Pathways

SKILLS DEVELOPED:

CRITICAL THINKING

ENGINEERING CREATIVITY

PROBLEM SOLVING

TECHNOLOGY CURIOSITY

DURATION:
10 sessions | 90 minutes each
Campus:
Claremont / tygervalley
Classes:
CONTACT / online

Enquire About This Bootcamp

Interested in this bootcamp? Send us an enquiry and our team will assist you.


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